![]() ![]() On the course select screen, the lightning bolt in the DX logo alternates between red and yellow. The sprite you see when you hold left or right for at least 12 frames is about half as wide as the idle sprite. After four shot or three missile upgrades, the ship's sprite and hitbox become slightly larger. Since lateral movement is far more important than vertical in this game, the 2P ship is universally recognized as being better. ![]() The red 1P ship has faster vertical movement while the blue 2P ship moves faster horizontally. While the guide is tailored for Arcade difficulty, much of it should be applicable to Normal as well. The game ends and the PS-exclusive credits role after you beat this stage in Training or Expert. When compared to Arcade, bullets are slower, enemies have less health, and the enemy safe zone at the top of the screen is about half as large. On top of the speed difference, the port has some niggling inaccuracies that make a few parts tougher than they are in the arcade. It's a bit harder, though, since the port runs faster than the PCB. Tries to reproduce the arcade version's Normal (default) difficulty. Regardless of which version you play, I strongly recommend setting up a dedicated autofire button in addition to a standard one-shot-per-tap button. If you're an arcade player, you can invest in an autofire circuit. This can be easily configured in the port's controller settings. The guide assumes that you play with 30-shots-per-second autofire. When an enemy spawns, it enters the playing field (ground enemies can spawn off-screen). The playing field is everything on the visible screen as well as the off-screen stuff to the left and/or right. Arcade with a capital "A" always signifies the PS version's difficulty setting of the same name. In this guide, arcade and AC refer to the PCB version. As far as I know, the home versions are distinguished only by the former's inclusion of a Mezase! Senkyu (Seibu arcade puzzler) demo. There are two PS versions: the original 1997 release and a 2000 "Major Wave" rerelease by Hamster. The Playstation port is very respectable but differs from the arcade here and there (see here for some differences). If you don't have access to a Raiden DX PCB (or even if you do), I'd recommend MAME, which emulates Raiden II and DX as of version 0.155. YouTube playlist of all brief demonstration clips used in this guide The previous version of the guide by Randorama, Icarus, and Zach Keene Info and clips for the last four minutes of Training 1-0 ![]()
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